![]() You're able to set up car parking lots, player spawn points, and quicker exit points from the map. The player can also salvage resource nodes and clutter in an encounter to free up more space. By putting up a tent in an encounter, the player takes over the map and can place buildings, containers, workbenches, furniture, and defenses. The base system was designed in a way that a player has full control over location. What we'll go through is quite a chunk of milestones and the most vital features being implemented into the game. I hope what you'll read below will be satisfactory for at least some of you.īelow I'm going to list the most vital features developed since the last time we were bold enough to write down an article. It's been a while! Happy new year everyone, I'm excited to see plenty of familiar faces still supporting this project.
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